Tuesday, March 10, 2009

CYBERTIME

The text defines Cybertime as a "computer functioning both as a clock- keeping, measuring, and producing time both for the outside world and its own internal microworld- and as a medium-generating "virtual time" through stories, games, and audiovisual presentation." I do not believe in either of these statements regarding Cybertime, because despite having this "virtual time" in a game or story in virtual reality, the outside world's time does not correspond with this virtual world. To further explain myself I would like to bring up the game World of WarCraft, where there is a similar clock in the game representing your time in this Virtual Reality. Despite having the same time basis as the real world; an hour is 60 actual minutes. The clock does not correspond with the outside world, if your playing for two hours in the game it might be two hours later but it is not two o'clock in the after noon. The only thing I agree with this concept of Cybertime, is based on the relativity between the real world time and cybertime.  

1 comment:

  1. First of all, the text doesn't really define anything, the author does, and in this instance, c'est moi! Second, I don't really understand what you're getting at here, in saying you don't believe in the statements I made. You are certainly welcome to disagree, I just don't understand what you are trying to say here.

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