Tuesday, March 10, 2009
Plato's Moose Cave
Thursday, March 5, 2009
In Living Color
More than ever, the Internet is attempting to create a “virtual reality” experience: from simply interacting with someone instantaneously through AIM or a social networking site, to Second Life. Second Life allows people to create an avatar and live, virtually, a second life. While some avatars represent the user and both their physical looks and their lifestyle, the site is actually created so people can live a life they only dreamed of. MTVs “True Life” featured a girl was extremely shy but wanted to be a singer. She used Second Life to put on concerts and gatherings so that she could perform without seeing a “real” audience and getting nervous.
The Internet has yet to offer a virtual reality experience (incorporating all five senses) on a fully public level. However, some have pushed for Digital Scent Technology, which:
“intends to change the interactive entertainment experience. The idea is to scent-enable movies, games, music, animation, or any digital media. Create a more immersive and captivating environment for your audience. Smell reaches out into a new, visceral dimension, transporting viewers, gamers, and music fans into the realm of the senses. Atmosphere, mood, emotion and characters can all be enhanced with scent.” (Learn more about this by clicking here)
I think this is an amazing invention and should be incorporated into computers, game systems, and televisions for daily use. I think that the additional sensation of smell would help advertisers attract costumers. Advertisers already attempt to draw in customers using sight and sound stimulation. Adding scent to a commercial, especially for food would certainly draw in more consumers.
Tuesday, March 3, 2009
Virtual Reality and Text
The reading for this week focused on different aspects of virtual reality. Chapter 7 specifically focuses on text in multimedia, internet, and the redefinition of the self. Most of virtual reality consists of graphics and a very limited amount of text. According to Bolter, "this new technology of representation is playing a role in the redefinition of self: It reenforces other popular and elite pressures to replace the autonomous ego as a cultural ideal." Moreover, the computer disrupts and destabilizes linear text, which has also been a feature of art throughout the 20th century (Bolter). Bolter explains that the media are means of representation and self-presentation. Thus, they call for a redefinition of the self.With electronic technology there are two mediums of presentation and representation, namely, writing and visualization. While text in a book is stable and has one voice, electronic writing is unstable and polyvocal. More than one person can comment on electronic writing and make changes as often as he or she would like, Wikipedia is a prime example of this. Virtual reality, uses illusion to convince the viewer that he or she is occupying the same visual space as the objects in view (Bolter). However, virtual reality gives the viewer control of his or her own spatial perspective. VR gives the viewer more power in that the viewer becomes the director, the viewer can choose which direction he or she wants to explore the virtual space. When one goes to watch a movie, you watch the movie from the perspective it was filmed. With virtual reality, the viewer has the ability to pick the direction and perspective to examine the virtual space with. This enables the viewer to learn about different perspectives.
Essentially, one is experiencing the world as others do. The virtual self denies its own identity, and its separateness from others and the world. People learn through identification and empathy.
Virtual reality has the ability to provide people with different perspectives, and learn through identification and empathy. People are active participants of what is going on in the virtual space, and they can choose whichever direction they want to go in. Virtual reality, can be a powerful learning tool, if used in the right way. Hypothetically speaking if medical students used virtual reality to practice their surgeries and procedures on, they would be able to experience the consequences of their actions, without actually harming someone if something did go wrong.
The other two chapters analyzed virtual reality in different ways. Chapter 5 mentioned three dimensional representation, motion and sound, and explained how virtual reality displays use these elements to enhance the presentation of virtual space. Additionally, this chapter explained some of the concerns with virtual reality, including extreme human behavior, lack of accountability, and the question of escaping our environment. Chapter 6 describes virtual reality as the ultimate in intrapersonal communication, and thus capable of further driving Western humanity further inward. The virtual scene allows a person to be on the inside looking around, rather than being on the outside looking in. With virtual reality, the person must decide to look one way or another, and his or her actions determine the potential and subsequent paths ot follow. One concern mentioned is that people begin to think that the drama in virtual reality is drama that resembles life. The distinction between fantasy and reality becomes blurred as participants engage in virtual reality.
Tuesday, February 10, 2009
Moose Can Take Virtual Classes Too
Reading # 2 - Virtual Reality & Flaming
In the reading, flaming has several definitions. While all of them are in one way or another different from each other, they are also quite similar. Essentially, flaming involves some sort of emotional outburst, and is more often than not, a negative one. A few explanations for flaming were provided, but I think all of them are equally important. The internet allows anonymity which results in a reduced self awareness and thus users believe it is okay to behave as they please because the norms of social settings do not apply online. Also, because online communication does not involve a physical presence it is impersonal and people do not have a sense of social presence. Even though flaming seems to be a result of the lack of social presence, one would think people would be a little careful about what they say online because they cannot properly interpret what others are saying due to a lack of physical presence. But then again, that might be the same reason to misinterpret a message and start flaming.
Monday, February 2, 2009
"In this reality, to which every computer is a window...."
"Telecommunications continued to evolve and grow with the development of the telephone, radio, and television, and innovations such as cable television, satellite communications, and fax machines".
As we evolved as people, so did our meanings of the term "cyberspace". The term evolved due to it's growing popularity starting with the term's originator, William Gibson (1984). His idea of cyberspace was used in a much more science-fiction novel sense while others began to take the term seriously, including Michael Benedikt in 1991. Benedikt described cyberspace like a global network of information. After reading this, I believed his idea's were really ahead of his time. Yes, I read that his concept remains unrealized and unreal, but that isn't my point. The point is that without communication, these two people would have never even heard of each other, nor would have come up with such a concept, or any concept for that matter.
Okay, Okay! I know you guys are probably getting sick of reading the facts, but this is what I really enjoyed about the reading. I love learning about the past and how we got to where we are today. These two people (Gibson and Benedikt) were really the first to give cyberspace any meaning, and that is what I found to be the most interesting part.
In conclusion, if we don't know or understand our past then we will never be able to predict what the future may hold.